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PC Gamer 2000 January
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CD-Gamer_2000-01_04_cd.bin
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games
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phoenix.exe
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Arcade
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Namoul Gauntlet.spt
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Text File
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1999-11-03
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3KB
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155 lines
//MTEXT: Dogfighting Practice:\n\nFight four increasingly difficult waves of Namoul opponents.\n\nHints:\n\nHelping your team-mates early on is the key to surviving later waves.
//SCENE: Mscenes\NamoulGauntlet.cen
//TACTICS: Misc
//TACTICS: Dogfight
//PHRASES: Dogfight.txt
//PHRASES: Punctuation.txt
//PHRASES: Badmil.txt
//PHRASES: BattlePrattle.txt
//ALIAS: Cameras.txt
//ALIAS: Ifs.txt
//ALIAS: testalias.txt
//NEBPIC: nebpic24red
//BACKLIGHT: 81 65 41 81 65 41
//MAINLIGHT: 255 255 255 255 255 255
//AMBIENT: 25 55 23
//WEAPONS_AVAILABLE: 2 Laser Gun
//WEAPONS_AVAILABLE: 2 Missile Launcher
//WEAPONS_AVAILABLE: 2 Shield Mk I
//WEAPONS_AVAILABLE: 1 Scanner
//WEAPONS_AVAILABLE: 2 Engine
//WEAPONS_AVAILABLE: 2 Chain Gun
//WEAPONS_AVAILABLE: 3 Generator
//WEAPONS_AVAILABLE: 1 Energy Bomb Gun
//WEAPONS_AVAILABLE: 1 Player
//WEAPONS_AVAILABLE: 1 Grapple
//SHIP_AVAILABLE: Human Light Fighter (Player)
//SHIP_AVAILABLE: Human Medium Fighter (player)
//SHIP_AVAILABLE: Human Heavy Fighter (Player)
VAR: Wait
VAR: Sec1
VAR: Gone
VAR: Away
VAR: WAVE1GONE
VAR: WAVE2GONE
VAR: WAVE3GONE
VAR: WAVE4GONE
//*****************************************************
Start(_Beckdead)
@WAIT{10000}
Label(Bdead)
If(s_ShipGoneStrength["PHOENIX"]): If(s_PlayerOn[]): Goto(Bdead2)
Goto(Bdead)
Label(Bdead2)
Player(OFF)
Player View(OFF)
End Battle
Timer(4000)
Label(becksdeath)
Position Camera(BeckDeath.POS)
Target Camera(Phoenix.POS)
If(Timer): Goto(becksdeath)
@SCREENFADE{0,4000,255,0,0,0}
@WAIT{4000}
QUIT
Label(_Beckdead)
Goto(_Beckdead)
Start(_CHECKBADBOY)
@WARNPLAYER{Alpha}
@WAIT{4000}
@SCREENFADE{0,4000,255,0,0,0}
@WAIT{4000}
Player(OFF)
Player View(OFF)
@WAIT{2000}
QUIT
Label(ENDBADBOY)
Goto(ENDBADBOY)
Start(Alpha)
@SOUNDON{}
Player(ON)
Player View(ON)
BattlePrattle(ON)
Music Set(7)
Fade To Calm
Battle
label(Alpha_END)
goto(Alpha_END)
//********************************
Start(E1)
Standby(E1)
@WAIT{2000}
Jump In(E1)
Destroy Squad(Alpha,50)
Squad Destroy Us(Alpha,50)
Label(E1END)
If(S_SQUADGONE["E1"]): Do(S_SETVAR["WAVE1GONE",1])
Goto(E1END)
Start(E2)
Standby(E2)
@WAITVAR{WAVE1GONE|1}
@WAIT{2000}
Jump In(E2)
Destroy Squad(Alpha,50)
Squad Destroy Us(Alpha,50)
Label(E2END)
If(S_SQUADGONE["E2"]): Do(S_SETVAR["WAVE2GONE",1])
Goto(E2END)
Start(E3)
Standby(E3)
@WAITVAR{WAVE2GONE|1}
@WAIT{2000}
Jump In(E3)
Destroy Squad(Alpha,50)
Squad Destroy Us(Alpha,50)
Label(E3END)
If(S_SQUADGONE["E3"]): Do(S_SETVAR["WAVE3GONE",1])
Goto(E3END)
Start(E4)
Standby(E4)
@WAITVAR{WAVE3GONE|1}
@WAIT{2000}
Jump In(E4)
Destroy Squad(Alpha,50)
Squad Destroy Us(Alpha,50)
Label(E4END)
If(S_SQUADGONE["E4"]): Do(S_SETVAR["WAVE4GONE",1])
Goto(E4END)
Start(FINISHED)
@WAITVAR{WAVE4GONE|1}
End Battle
@WAIT{5000}
@SCREENFADE{0|4000|255|0|0|0}
@WAIT{4000}
Quit
Label(DONEALL)
Goto(DONEALL)